JSGB changelog

v.0.02

 04 sep 2009: Now the framerate is limited by setInterval (one frame is painted
              every 17ms).
 
 05 sep 2009: Input bug solved. Auto-repeated keys caused emulation to freeze.
              DAA instruction (stolen from VisualBoyAdvance).

 08 sep 2009: CPU emulation: using "macros" for similar instructions. This makes
              faster code (and easier to maintain).
              
 09 sep 2009: Window display over background (seems to work in 'Space Invaders'
              or 'Bubble Ghost' intros).
              Renaming functions and variables to keep a "Programming Style".

 13 sep 2009: HALT instruction (the weird-IME-off behavior is not emulated).
              Added a Caller Stack, this makes debugging a lot easier.
              
 17 sep 2009: Rewrited the whole LCD controller emulation. Now it's much more
              accurate (and slower) it has pallete support, X/Y flipping,
              transparency and sprite priority.
              Support for Chrome/Chromium putImageData (weird!).
              Bug corrected on reading color info from tile data.  
               
 20 sep 2009: Partial MBC1 emulation (ROM switch). On bank switching, copies
              the bank into GameBoy memory.

 23 sep 2009: Lots of optimizations.
              MBC1 emulation rewrited. Instead copying, just makes a reference
              some games do more than 1000 bank switchings per second.
              Found a bug in CPU, now more games are playable, like
              "Kirby's Dreamland", "Bomberman" and "Mario Land".
              Joined all timing routines (CPU, LCD, Timer) into a single one.
               

v.0.01

 17 jul 2009: Start!

 30 jul 2009: Completed full instruction set. Made a simple debugger.

  1 aug 2009: Some interrupts, timers, memory manager and lots of bugs fixed.

  2 aug 2009: Tons of bugfixes.
              Debugger now supports breakpoints (and saves them into cookies)

  3 aug 2009: Added scrollbars to debugger dumps.

 15 aug 2009: Some CPU bugs. Debugger improved.
              Reading of tile maps and background painting.

 23 aug 2009: Created LCD screen output (scanline drawing).
              Added support for browsers without putImageData (Chromium).
              Dramatic performance gain on tile and background drawing :)
              Dramatic performance loss when adding STAT modes emulation :(

 26 aug 2009: Added *simple* sprite support with transparency.
              The whole interrupt system was wrong. Rewriting.
              Various optimizations.
              
 27 aug 2009: Added RAM ECHO. 
              Bugs on BG display, OAM, Timers and DIV corrected.
              Interrupt handler finished.
              Input buttons seems to work.
              Added 60fps limitation (Chromium is FAST!!!)
              
 28 aug 2009: Stupid CPU bugs. "Tetris" is playable!!! :)

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